Escape Your Pigeonhole
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If you’re good at what you do, you may get pigeonholed. Here’s how to avoid that fowl fate.
You have to marvel at the sheer breadth of film-animation jobs that Colum Slevin has been able to talk his way into to avoid being pegged in one slot. Perhaps he picked up the powers of Jedi mind persuasion while leading the special-effects team for Star Wars: Episode III for George Lucas’s Industrial Light + Magic studios. He has been the artist who laboriously hand drew images on celluloid, the tech geek who managed the team that invented software that enables computer-generated water to “flow,” and the taskmaster who enforced tight production schedules for an army of computer-graphic artists. The variety is impressive in a discipline where specialization can often lead to spending years perfecting a single special effect.
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